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Today has seen the release of Call of Duty World at War (aka Call of Duty 5) from Treyarch. Already there is a patch out and we've got a bunch of servers setup and ready for you to have a go at.
After you've finished installing, you'll want to head on over to our downloads section and grab the 318Mb 1.1 patch from here whilst reading about the things they've changed already:
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
After you've downloaded and installed that patch, you might want to head on over to our Serverspy and check out the servers we've got setup. At the moment we've got 8 servers up in NSW and 4 in WA all providing 24 slots each. I've got a combination of pretty much all of the game modes that CoD has, so jump on and let us know what you think by hitting up our Call of Duty forum here.
Enjoy!



