GamingSA Update
wob - Wednesday, December 16, 2009
As I write the last 2 ArmA2 servers are being set up, they should be online within the next hour. We’ve already got ArmA2, CS1.6, CS:CZ, CSS, COD4, COD5, KF & L4D servers going.
You may notice this excludes several servers. We’ve chosen not to move servers that hadn’t seen any action on the GSA graphs in several months time – it didn’t seem worth it. If anyone is upset that their server is now missing please please please come tell us on the forums and we’ll see what we can do to sort you out
So once again – welcome aboard.. and let us know if you find any problems with the servers or have any suggestions for them!
Cheers,
wob
Killing Floor update released
wob - Thursday, November 5, 2009

The hardcore alternative to Left4Dead has been given a bit of a spit an polish today. Mostly bug fixes – nothing too exciting. Full list below:
- Fixed exploits and bugs in maps Farm, BioticsLab, Manor, Wyre, Foundry, and Offices
- Fixed not switching to a new weapon when throwing the your pipebomb when playing online
- Fixed pipe bombs appearing to explode when they went out of your view for a while when playing online
- Fixed pipe bombs not making an explosion sound online sometimes when you don’t see them explode
- Fixed high level fire bugs catching on fire even though they don’t take fire damage
- Fixed the zeds not doing the burning behavior and staying burning forever.- Added a system to prevent taking out the Patriarch instantly with one giant group of pipe bombs. Additionally, we have removed the ability to drop the pipe bomb inventory item to prevent players from stockpiling pipe bombs between rounds and spamming too many of them.
- Fixed vulture head textures sometimes appearing when players were taking damage/getting shot at
- Fixed a remaining exploit where picking up weapons that were dropped on the ground for a while would give too much money when the item was sold
- Additional memory usage reductions
The 3FL servers are updated, so get on in there!










